![]() You can find this dynamic in some of the most games of all time: certainly, RPGs have it as a central mechanic. The destruction is a reward for your skilled play, not the point in itself. However, mindful destruction offer so much more of a visceral thrill, doesn't it? It is not merely that you are caroming all over the map, snapping battleships and airplanes into your waiting jaws, it's also that you can remember when attempting to take a bit out of those things would have meant a game over, and you've skillfully worked your way up to that dominance. Video games sometimes have a reputation for offering entertainment through mindless destruction, and true, games like Miami Shark certainly have their charms. Well, in Tasty Blue, the underwater side-scrolling setting may make it more of a one-to-one ratio, but the fact that it still successfully evokes two of the casual gaming greats does a lot towards explaining why it's such a good time. I've set the rating at orange to split the difference.Īnalysis: In my review of Tasty Planet: Dino Time, I remarked that the Tasty Planet series gameplay was one part to two parts Katamari. ![]() Crank it up all the way, and, well, I guess it's still very cartoonish, but in a "Quentin Tarantio Directs Itchy & Scratchy" sense, include some gushing from things that I don't think technically bleed. A two-player co-op mode is also available for local play.Ī note on the rating: There is a sliding "carnage" meter available in the options menu, and by default it is disabled, leaving it safely in the Yellow category of our ratings: people are eaten, but very cartoonishly so. Most of the over 70 levels of the game will have you merely eating and growing as much as you can as fast as you can, though there are special levels with different requirements, such as eating a certain number of a specific item. Holding down the or the mouse button will give you a burst of speed that, while making you a bit harder to control, is perfect for leaping out of the water to snatch an errant sea gull and/or helicopter. Depending on the difficulty setting, a collision with an enemy may either knock you a bit down to size or leave you consumed yourself. Use the, , or mouse to direct the current aquatic antagonist around the oceany play field, eating everything smaller than you, and avoiding everything bigger than you. Though the view is now a side-scrolling perspective, controls should be familiar to those who have played previous installments in the series. Okay, so it's probably not going to become an Aesop Fable any time soon, but this engaging combination of Fishy and that Katamari Damacy Mini Game is definitely good for an afternoon munch. The World Military, pushed to the brink by these dual threats, commissioned the creation of a Grey Goo Shark to combat the menace, unaware of said Shark's desire to consume the entire world if he could. A dolphin at a local aquarium, tired of endlessly pushing balls through hoops, saw this now-big-fishy, and emulated him by eating everything in site. Once in the big sea, he grew bigger and bigger as he ate krill, other fishies, manatees, orcas, krakens and, eventually, helicopters, lighthouses and coastal townships. So he ate as much food flakes as he could, and grew big enough to escape down the drain. The plot of Tasty Blue, the new arcade "eat-em-up" from Dingo Games and latest installment of their Tasty Planet series has the feel of a children's story to it: Once upon a time, there was a little fishy who wanted to escape his bowl.
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